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Shaman

Dustrider Shaman

DR Shaman Icon

Tribe
Equipment
Magic staff
Epoch Required
Epoch 3
Produced In
Class
Infantry
Specialities
Resurrection
Distruption and support
Building
Strengths
Can resurrect dead own and allied units
Several useful ability upgrades
Weaknesses
Cannot fight
Tooltips
•Resurrects dead units
•Finds traps and hidden units
•Unable to fight
Resource Costs
Food150 Wood80 Stone50

The Shaman is the healing and support unit of the Dustriders. Unlike the Druid and the Monk, he cannot actually heal injured units without the use of an upgrade; instead, he can resurrect dead units.

Official descriptionEdit

Produced in the Temple, the shaman has the unique ability to resurrect dead units. This must be done manually, it is not automatic. Resurrections take awhile to complete and block a pyramid slot just like a production order would. If all of the corresponding pyramid slots have been filled with units produced while the resurrection was in process it will fail. Shamans do not fight.
When standing still and not otherwise occupied, Shamans can also detect traps and hidden units.

StrategyEdit

The strategy for the Shaman is very different to that for the Druid or Monk, on account of the vastly different abilities. Since they cannot heal injured units,when using the Dustriders the player must rely solely on the Temple or on a hero such as the Arch Druid for healing. This inability to heal is made up for not only by the resurrection ability, but also by the Shaman's ability, like the other Dustrider infantry units, to erect structures like a Worker, allowing structures to be built during the heat of battle. Although the Shaman cannot use his abilities whilst building, his lack of a constant healing ability makes a brief incapacitation less dangerous than with, say, a Druid.

The most infamous strategy involving Shamans is to use two of them along with one or two Tyrannosaurus Titans, resurrecting the Titans upon their deaths, resulting in an essentially unstoppable unit(s).

Special movesEdit

Resurrect Icon
Resurrect
Cooldown: 20 seconds


Reveal Icon
Reveal
Cooldown: 5 seconds


DR Termites Icon
Termites
Cooldown: 1:00 minute


DR Camouflage Icon
Camouflage
Cooldown: 15 seconds


DR Quicksand Icon
Quicksand
Cooldown: 1:30 minute


DR Tornado Icon
Tornado

Related upgradesEdit

Upgrade Image Location Cost Tooltip Requirements
Termites
DR Termites Icon
75px

Skull30

Food200

Wood50

•Shaman spell

•Building hit points are steadily reduced

Epoch 3
Camouflage
DR Camouflage Icon
75px

Skull25

Food150

Stone40

•Shaman spell

•Camouflages the Shaman as an animal

Epoch 3
Shaman farsight
DR Shaman Farsight Icon
75px

Skull20

Food150

Wood100

•Increases Shaman's range of sight
Epoch 3
Quicksand
DR Quicksand Icon
75px

Skull50

Stone150

•Shaman spell

•Slows enemy units

Epoch 4
Tornado
DR Tornado Icon
75px

Skull150

Stone300

•Shaman spell

•Damages buildings and units

Epoch 5

SoundsEdit

When selectedEdit

  • "The spirits speak to me."
  • "My magic is powerful indeed."
  • "What do you require?"
  • "I carry my lucky dino doll with me wherever I go."
  • "Hey man, you have to have one for voodoo, no?"
  • "No one every takes me seriously!"
  • "Could I have a lock of your hair? Maybe the whole scalp, huh?"

When ordered to moveEdit

  • "Nature always finds a way."
  • "Life goes on."
  • "My strength is that of nature itself."

Special movesEdit

  • "I found something."
  • "We should be careful here."
  • "I control your soul."
  • "Listen to my words."
  • "The dead will reawaken!"
  • "Winds of the world!"
  • "A plague upon you!"
  • "Let the desert take you! The sands are mine to command!"
  • "Illusion is a weapon most powerful."
  • "Magic is of no help here."
  • "Killing and resurrecting is easier."

When producedEdit

  • "My magic is powerful indeed."
  • "Shaman at your service."

Image galleryEdit